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- on startMovie
- global qtChan, gCursorReady, gKnobSprite
- qtChan = 11
- sprite(qtChan).volume = 256
- preLoad(qtChan - 1)
- set the mouseDownScript to EMPTY
- set the mouseUpScript to EMPTY
- gKnobSprite = 39
- setUpKnob()
- end
-
- on idle
- global gCursorReady
- if gCursorReady = 1 then
- cursor(200)
- checkCursors()
- set the locH of sprite 46 to the mouseH
- set the locV of sprite 46 to the mouseV
- updateStage()
- end if
- end
-
- on checkCursors
- global gMagCursor
- set the castNum of sprite 46 to the number of member "curs1"
- repeat with i = 6 to 10
- if rollOver(i) then
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- end repeat
- if the castNum of sprite 12 and rollOver(12) then
- set the castNum of sprite 46 to the number of member gMagCursor
- end if
- if the castNum of sprite 14 and rollOver(14) then
- set the castNum of sprite 46 to the number of member "deMagCursor"
- end if
- repeat with i = 19 to 20
- if rollOver(i) then
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- end repeat
- if rollOver(38) then
- set the castNum of sprite 46 to the number of member "linkCurs"
- end if
- if rollOver(28) then
- set the castNum of sprite 46 to the number of member "linkCurs"
- end if
- if rollOver(38) then
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- repeat with i = 40 to 43
- if rollOver(i) then
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- end repeat
- end
-